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Third Person

Category Audiovisual

Top 150 best Steam games of all time tagged with Third Person, according to gamer reviews.

Rank, title, date, tags, platforms and price Score Rating
8.66
97% 137,680 votes
8.59
97% 99,208 votes
8.41
93% 806,598 votes
8.26
92% 263,078 votes
8.21
94% 16,092 votes
8.20
100% 538 votes
8.18
97% 1,246 votes
8.18
95% 5,586 votes
8.17
97% 1,598 votes
8.15
95% 3,029 votes
8.15
96% 2,247 votes
8.14
93% 8,764 votes
8.13
93% 13,465 votes
8.12
91% 54,696 votes
8.11
96% 1,336 votes
8.11
97% 838 votes
8.10
97% 976 votes
8.09
91% 66,222 votes
8.09
95% 2,165 votes

Correlated tags

Correlation is how often another tag appears together with this tag. If one in every five games tagged with Third Person is also tagged with a correlated tag, the correlated tag has 20% correlation. 100% correlation means the pair of tags always appear together.

Tags most frequently applied to the same games as Third Person, with at least 15% correlation.

  1. Action 63%
  2. 3D 58%
  3. Adventure 51%
  4. Singleplayer 50%
  5. Indie 33%
  6. Casual 33%
  7. Action-Adventure 27%
  8. Exploration 27%
  9. Atmospheric 25%
  10. RPG 24%
  11. Colorful 23%
  12. Shooter 21%
  13. Fantasy 20%
  14. Third-Person Shooter 20%
  15. Simulation 20%
  16. Multiplayer 20%
  17. Open World 19%
  18. 3D Platformer 19%
  19. Early Access 17%
  20. Story Rich 17%
  21. Arcade 16%
  22. Combat 15%
  23. Funny 15%

The Third Person tag refers to a perspective or camera angle used in video games where the player views the game world and controls their character from a viewpoint outside of the character's body. In other words, instead of seeing the game world through the eyes of the character (first-person perspective) or looking down at them from above (top-down perspective), players see their character from a distance.

In third-person games, players have a wider view of their surroundings, which can be advantageous for situational awareness and navigation. They can see their character's movements, animations, and interactions with the game world, allowing for a more immersive experience and facilitating better control over movement in complex environments.

There are different variations within the third-person perspective:

  • Fixed Camera Some games use fixed cameras that are positioned by developers to capture specific angles or create dramatic effects. An example is Resident Evil 4, where certain rooms have fixed camera angles that add tension and suspense.
  • Over-the-Shoulder Camera This type of third-person camera is positioned behind the player-character, slightly offset to one side. It provides an over-the-shoulder view, allowing players to see both their character and some portion of what lies ahead. Games like Gears of War series utilize this camera angle.
  • Aerial/Side-on Camera Aerial or side-on cameras position themselves directly above or beside the player-character respectively -- offering an elevated view from which you can observe your surroundings. Examples include platformers such as Spyro Trilogy and tactical games like XCOM 2.
  • Free Camera Certain third-person games give players control over the camera, allowing them to adjust the perspective as they see fit. This can be done through manual camera movement or by incorporating a dynamic camera system. Titles like Tomb Raider series provide freedom in controlling the camera angle for exploration or combat purposes.

The third-person perspective lends itself well to action-adventure, role-playing, and platforming genres, as it allows players to have a better view of their character's actions and movements in relation to the game world. It also often facilitates more cinematic experiences where players can enjoy watching their character perform visually impressive actions or engage in epic battles.

Sometimes, games may combine different perspectives. For instance, some action-oriented games may employ both first-person and third-person perspectives - such as transitioning into first person when aiming down sights while staying in third person during general gameplay.

In conclusion, the Third Person tag represents games where players observe and control characters from an external viewpoint rather than through their eyes. This perspective offers advantages such as improved spatial awareness and an immersive experience with character animations while engaging with various game genres.

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