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Intentionally Awkward Controls

Category Feature

Top 50 best Steam games of all time tagged with Intentionally Awkward Controls, according to gamer reviews.

Rank, title, date, tags, platforms and price Score Rating
7.78
92% 849 votes
7.20
100% 14 votes
7.04
92% 25 votes

Correlated tags

Correlation is how often another tag appears together with this tag. If one in every five games tagged with Intentionally Awkward Controls is also tagged with a correlated tag, the correlated tag has 20% correlation. 100% correlation means the pair of tags always appear together.

Tags most frequently applied to the same games as Intentionally Awkward Controls, with at least 15% correlation.

  1. Indie 73%
  2. Action 73%
  3. Singleplayer 69%
  4. Difficult 69%
  5. Physics 65%
  6. Casual 53%
  7. Funny 49%
  8. Simulation 39%
  9. Comedy 35%
  10. Platformer 33%
  11. 2D 25%
  12. Controller 24%
  13. Adventure 24%
  14. Psychological Horror 24%
  15. Arcade 24%
  16. 3D 22%
  17. Third Person 22%
  18. 3D Platformer 20%
  19. Minimalist 18%
  20. Multiplayer 18%
  21. Stylized 16%

The Intentionally Awkward Controls tag refers to a gameplay feature in certain video games where the controls are deliberately designed to be challenging, unconventional, or counterintuitive. This tag indicates that the game intentionally creates a unique control scheme that may require players to navigate through difficult or awkward controls in order to progress.

This design choice is often used to enhance the gameplay experience by creating a sense of deliberate clumsiness, frustration, or humor. It can serve various purposes:

  • Innovation and Experimentation Games with intentionally awkward controls aim to push boundaries and defy traditional control schemes. Developers use this approach as an artistic expression or experiment with new ways of interacting with the game world.
  • Elevating Difficulty By incorporating awkward controls, developers create an additional layer of challenge for players who seek more demanding experiences. These games may test players' adaptability, coordination, and ability to master unorthodox mechanics.
  • Creative Expression Some games use awkward controls as a means of expressing narrative themes or conveying emotions. The unique interaction enhances immersion and creates memorable moments for players.
  • Humor and Satire Intentionally awkward controls can also be implemented for comedic effect, aiming to generate laughter through their unconventional nature.

Note that while intentionally awkward controls add novelty and uniqueness to certain games, they might not appeal to all players. Examples of games known for intentionally including such control schemes are:

  • I Am Bread A game where you play as a slice of bread trying to navigate environments using purposely challenging physics-based controls.
  • Octodad: Dadliest Catch Players control an octopus disguised as a human father, hilariously attempting to perform various mundane tasks with intentionally awkward controls.
  • QWOP A famously difficult and intentionally awkward sports game where players control the movements of an athlete's legs using individual keys on their keyboard.

The intentional inclusion of awkward controls in these games is part of the overall experience and adds a unique aspect to their gameplay. While at times frustrating, it often leads to enjoyable and memorable moments for players seeking unconventional challenges or comedic experiences.

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